Guitar Hero Turns 20 – How a Plastic Axe Bridged Generations Among Music Fans
It has been 20 years since Guitar Hero first launched across the Atlantic, giving everyday gamers the opportunity to feel like a rock star. Not literally, though you'd be hard-pressed telling that someone who's mastered the epic lengthy instrumental break in front of an enthusiastic living-room audience.
Created by Harmonix, Guitar Hero gave players a plastic guitar peripheral to match coloured notes scrolling down the display in time with a song. Each riff corresponded to particular chords, producing the feel of an authentic performance.
The studio had already experimented with rhythm games prior to teaming up with RedOctane, which was purchased by the gaming giant during the mid-2000s. Together, they established the foundations for a surprising massively profitable franchise that had a significant influence for many musicians included, introducing decades-old bands to millions of gaming enthusiasts.
A former executive, ex-chief operating officer from the developer, recalls the early budgetary hurdles in securing the songs – even though the first two games mostly used cover versions.
“We rerecorded every song because the dollar figure prohibitive,” he says. “Despite having the publishing rights alone, it was nearly impossible. We failed to secure acts such as legendary groups – the publisher was operating on a shoestring budget, and our team was pretty convinced the project would flop. But once the game became a hit, and record sales airtime increased, all artists desired to be in.”
He continues: “Among the amazing things was how many parents reached out expressing gratitude for exposing their kids to the songs they adored. It became an intergenerational phenomenon.”
Timeless Music Gains a New Audience
Northern Irish group the Answer included their track in the 2008 release the popular installment. Guitarist Paul Mahon remembers the way the game revived older hits to the forefront: “The game provided a bigger, new demographic. Typically such music was considered outdated material, but then once it got featured on the title and teenagers discovered it, suddenly it was cool. That legitimised the genre, eliminating the ‘dad rock’ label. It provided all our music a new life.”
At that time, the Answer’s first record remained unreleased stateside, so the game was a key medium for exposure for the group as they went on a North American tour supporting the rock giants. “The roadies were playing the song on the tour bus, and some of them knew us from Guitar Hero,” he notes.
Rock’s Heavyweight Spin-offs Enduring Impact
Music's biggest acts quickly took advantage of the series’ popularity, including bands like Aerosmith, Metallica and Van Halen starring in dedicated spin-off titles that focused on each band’s catalogue and related lore, imagery and legendary status. For example, Guitar Hero: Aerosmith, reportedly to have made the group more money compared to their records. It sold well over 500,000 copies in its first week, while demand for Aerosmith’s music saw an increase significantly during an era as the industry faced decline.
The series continues to inspire nimble-fingered dedication within the community. Earlier this year, an online personality achieved a remarkable feat featuring the challenging track – an infamously tough anthem popularized through Guitar Hero – on Clone Hero, a freeware game with almost identical mechanics and extensive personalization features. The song is difficult even in the hardest setting, not to mention played at double speed while hitting every one of its near 4,000 notes. The streamer stated it took months of practice of practice.
“The game offers a, fantasy thing. Just as with other games, it doesn't imply you ought to pick up actual weapons and go to war,” notes musician the artist.
The band had already wrapped up a successful tour when their hit was featured in the third game, yet he explains it turned them into a household name. “I remember the record label calling to tell me that our selling albums rapidly,” he says. “Popularity surged on the subsequent tour, and we were playing just before top acts on the Mayhem festival.”
In fact, DragonForce’s exposure from Guitar Hero proved so vast that it risked eclipsing all other the band has done. Recently, the song was used in a trailer for Despicable Me 4. “Previously I felt differently, but now I accept it,” Li says. “If you only hear one DragonForce song, it’s totally cool – each person has their own path in music and I'm pleased we played a role in fans' experiences”.
The Lasting Impact of a Plastic Guitar
Top-tier promotion, whether it’s for automobiles, apparel or games, extends beyond than selling something – it evokes a longing. Did Guitar Hero tap into that? “Precisely what we were trying to create,” he confirms. “The excitement of being a rock star in the spotlight. Since the beginning, the co-founders believed humans have a natural urge to make music, and their goal was to use technology to enable everyone to participate”.
The majority installments were released over a mere five-year period between 2005 and 2010, including spin-offs such as DJ Hero, complete with a turntable controller, and the band-focused game. Subsequently, corporate focus in plastic instruments died down, aside from a brief comeback several years later.
Titles like the fan project and newer releases have kept the scene alive, and there’s set to be something from the founders in development. Recently formed developers has entered work on their first rhythm-based title. The initial creators are both involved in advisory roles. Is the world ready to embrace another game in the spirit of Guitar Hero?
“We thought such titles might become like Madden where you can releases,” he remarks. “With abundant new music that it could be perennially popular, so I’ve always been optimistic. It's entirely possible for it to continue with new generations.”